class RedMatterInfo extends UTGame;

event PostLogin(PlayerController NewPlayer)
{
	super.PostLogin(NewPlayer);
	NewPlayer.ClientMessage("Welcome to the grid "$NewPlayer.PlayerReplicationInfo.PlayerName);
	NewPlayer.ClientMessage("Point at an object and press left mouse button to retrieve target's info");
}

defaultproperties
{
	PlayerControllerClass=class'RMPlayerController'
	DefaultPawnClass=class'RMPawn'
	DefaultInventory[0] = class'RMWeap_SpaceTimeGun'
	Name="Default__RedMatterInfo"
}